


At the identical time even though, with big budgets come massive expectancy, so every team you pick out will make fmm 2016 sense like a completely distinctive recreation.

Dont buy this, play FM 13&14, you will be very much satisfied.The most important selling factor of fmm 2016 is the options it gives gamers you may pick a crew from any of the 14 playable countries (commonly the large ones, like england and italy, and the smaller uk ones), all with their modern-day rosters, monetary conditions, ecu qualifications (or not), and injuries. Finally, there are lots of things to improve the game but they are in the wrong way. SI try to attract new generation players. New generation players dont understand the sprit of the game this game dont need visiuals(stadiums,supportars,weather condition, etc etc). And dont think about the graphics and visiuals about this game. After FM14, they all pre defined tactical game. I think when they made the handheld version and online support for this game, they take too many constant for this game, its easier for them to manage but they couldnt do this well too. When tactical sliders gone, your hands are tied up, you are not free to create your tactic, especially when individual tactics. Just buy player and put pre defined player roles thats all. Every new version of the game, your control and given tactics are less and less. Since FM14, sigames take control from you and give it to itself. But, is this the best? Since a fan&player of this style games since championship manager 92/93, every new year it advanced we arrived FM 16. Since a fan&player of this style games since championship manager 92/93, every new year it advanced we arrived FM 16.
